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TECHNICAL ARTIST
A first-person puzzle platformer focused on magic and teleportation. Developed in Unity.
A third-person endless brawler game prototype. Developed with Unity.
A psychological horror game about bowling. Developed in Unity for the 2020 HackUTD game jam.
An action packed rogue-lite about exploring dangerous alien planets. Developed in Unity.
A game prototype involving blowing up procedurally-animated spiders. Developed in Unity.
Particle Modules and Interface Plugin. Designed for Unreal Engine's Cascade particle editor to add new functionality.
A recreation of Breath of the Wild's Spirit Orb item. Designed in Unity's Shader Graph.
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